Post by ToMoBoBo on Nov 3, 2010 18:27:45 GMT -5
So I don't know how many of you guys play consoles, I know B and Baph have Wiis, but the new Goldeneye came out and I put a few hours into it last night and I thought I'd tell you how I felt.
Initially I was expecting disappointment, but I've been trying hard to keep my faith in video games so I started it up with an open mind. I went straight to the multiplayer and played a split screen game with a friend, and after a little bit of tinkering found out all the buttons and played a round to 10 kills. The map was called facility but it didn't resemble the original map in the slightest, so it was a clunky match but it was enough to let me know how the game works.
It's a mod, basically, running on some version of a Call of Duty engine. You have the same kind of setup for online, with custom weapon loadouts and perks and all, same game basically, just James Bond weapons and player models and maps and it really throws me off.
On one hand, I see it as a good thing. Call of Duty does have the console first person shooter setup on lock and key. No lag issues, a simple and familiar control scheme, quick and fairly reliable matchmaking, and a variety of options on how you want to play by customizing your weapon loadout as well as your "perks". Goldeneye takes the experience even further though, being (afaik) the only Wii Call of Duty title to allow a normal two stick controller setup, which is nice because a lot of people dislike using the Wii remote and nunchuck combo to play an FPS, and I personally just plain suck with it. It's got a party system, so you can play with your hommies, but of course because of Nintendo's anti-interactive online mentality you still will have to type in their 16 digit game-specific "friend code", and none of the people you meet online can be added or spoken to or ever seen again.
Which is what brings me to the other side of the Call of Duty involvement:
1. I already have Call of Duty (more than one) on my Wii.
2. I played it a long time ago.
3. It's better on every other platform in every way imaginable.
So although I found it kind of odd that someone thought up the whole bring-an-old-game-back-and-make-it-new-on-an-old-engine idea, I decided to check out the single player campaign. I played through the first 3 levels and I'll have to say I couldn't really find anything to bitch about. It played like a Bond game, you can go guns blazing or try and be stealthy. The maps were a re-imagining of the first game's attempt to recreate the movie Goldeneye (weird concept really), and they didn't do bad. In fact, since everything was so familiar with the Call of Dutyness of the game, I played the game with little hindrance from the fourth wall.
So there you have it.
Initially I was expecting disappointment, but I've been trying hard to keep my faith in video games so I started it up with an open mind. I went straight to the multiplayer and played a split screen game with a friend, and after a little bit of tinkering found out all the buttons and played a round to 10 kills. The map was called facility but it didn't resemble the original map in the slightest, so it was a clunky match but it was enough to let me know how the game works.
It's a mod, basically, running on some version of a Call of Duty engine. You have the same kind of setup for online, with custom weapon loadouts and perks and all, same game basically, just James Bond weapons and player models and maps and it really throws me off.
On one hand, I see it as a good thing. Call of Duty does have the console first person shooter setup on lock and key. No lag issues, a simple and familiar control scheme, quick and fairly reliable matchmaking, and a variety of options on how you want to play by customizing your weapon loadout as well as your "perks". Goldeneye takes the experience even further though, being (afaik) the only Wii Call of Duty title to allow a normal two stick controller setup, which is nice because a lot of people dislike using the Wii remote and nunchuck combo to play an FPS, and I personally just plain suck with it. It's got a party system, so you can play with your hommies, but of course because of Nintendo's anti-interactive online mentality you still will have to type in their 16 digit game-specific "friend code", and none of the people you meet online can be added or spoken to or ever seen again.
Which is what brings me to the other side of the Call of Duty involvement:
1. I already have Call of Duty (more than one) on my Wii.
2. I played it a long time ago.
3. It's better on every other platform in every way imaginable.
So although I found it kind of odd that someone thought up the whole bring-an-old-game-back-and-make-it-new-on-an-old-engine idea, I decided to check out the single player campaign. I played through the first 3 levels and I'll have to say I couldn't really find anything to bitch about. It played like a Bond game, you can go guns blazing or try and be stealthy. The maps were a re-imagining of the first game's attempt to recreate the movie Goldeneye (weird concept really), and they didn't do bad. In fact, since everything was so familiar with the Call of Dutyness of the game, I played the game with little hindrance from the fourth wall.
So there you have it.